﻿/*
    Advanced Flash Engine in ActionScript 3.
    Copyright (C) 2009  Dean Gardiner

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

//FOR COMMENTS REFER TO base.as!
package com.winmastergames.lolgame.weapons
{
	import flash.display.*;
	import flash.events.*;
	import flash.display.Stage;
	import com.winmastergames.lolgame.mapDefault;
	import com.winmastergames.lolgame.weapons.base;
	public class remmington870s extends base
	{
		ammoRemaining:Number;
		maxClip:Number;
		fireRate:Number;
		damage:Number;
		reloadTime:Number;
		type:String;
		ammoType:String;
		public function remmington870s(writeStage:mapDefault, writeX:Number, writeY:Number,ammo:Number)
		{
			super(writeStage, writeX, writeY,ammo);
		}
	}
}